Super Safe Spelunking

Super Safe Spelunking

Weapon mechanics Character controller Stats & upgrades Level generation Objectives Industry partner 2D 3D PC Unity

Super Safe Spelunking is a top-down, roguelike SHMUP where players take on the role of a new employee at Super Safe Mining co. They are equipped with a multi-tool which can take the form of a variety of different weapons and must battle their way through level segments of deadly traps and rogue employees before defeating a boss to return to their base camp. With every level segment that they clear in a run, players can empower themselves with a choice between three upgrades to assist against the increasing threat of enemies.

This game was produced under the guidance and mentorship of MAXART as a part of the capstone units of the Bachelor of Games and Interactive Environments at QUT.

Project Members

  • Jamie Renfrey (Level Design, Production)
  • Ada Ogieglo (UI, Marketing)
  • Finn Savill Kestel (2D Art & Animation, Marketing)
  • Lucas Sampson (3D & Technical Art)
  • Stephen Liu (Gameplay Design, QA/UX Programmer)
  • Rhiann Steenstrup (Sound, QA/UX Design)
  • Liv Lawson (Behaviour & Gameplay Programming)
  • Brandon Tong (Weapon, Level Generation & External API Programming)

Primary Contributions

Main Role: Lead Programmer

  • Programming
    • Stats & weapons system
    • Stackable upgrades
    • Player controller
    • Event-based objectives system
    • Prefab-based level generation
    • Modular enemy spawner system
    • Leaderboards using Unity Gaming Services
    • Discord Rich Presence using the Discord Social SDK
  • Some VFX using Unity’s shader graph and particle system
  • Project management - Programming team task lists

Screenshots

Check out Super Safe Spelunking!